Hello, Meish
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Hello, Meish
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1. Tags
artifacts
causal comparative research
cluster randomization
common biases in research design
confound
correlational research
Counterbalanced quasi-experimental design
cross-sectional survey design
descriptive non-intervention research
experimental research
external validity
hawthorne effect
interaction effect
interaction
internal validity
john henry effect
L2 self
longitudinal survey design
main effect
matched control group
matching
mortality (in research)
non-intervention research design
placebos
preexperimental design
quasi-experimental research
random assignment
randomized factorial design
randomized posttest control group
randomized pretest-posttest control group
research design
self determination theory
single subject experimental design
spurious relationships
strong inference
tailored design method
time series design
true experimental research
❓regression (in research)
2. Indexes
📚 ETEC500, Chapter 10
📚 ETEC500, Chapter 11
📚ETEC500, Chapter 7
3. Main Notes
Digital video games and Language Learners’ Vocabulary learning, motivation and engagement
ETEC500, Task 5, Analyze and share a qualitative study purpose
Gamification in EFL-ESL instruction, A systematic review of empirical research
Introduction to Educational Research, A Critical Thinking Approach, Chapter 5
Metacognition - Teaching Children to Think
Metacognition exercises for Grade 2 Seishin students
S. Zhou, Gamifying Language Education 2024
⚙️📝 Ardern and Henry, Does digital make a difference?
✏️🍎 Discussion, A comparison between two studies
❓Introduction to Educational Research, A Critical Thinking Approach, Chapter 4
🎵 Impact of an EFL Digital Application on Learning..., Main Note
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research design
non-intervention research design
experimental research
action research design
quasi-experimental research
single subject experimental design
true experimental research