ETEC500, Task 5, Analyze and share a qualitative study purpose

Digital video games and Language Learners’ Vocabulary learning, motivation and engagement: Teachers’ perceptions of types and effectiveness

Summary
The research questions being addressed in this study were as follows:

  1. What are the most commonly used online digital video games for English vocabulary learning among young language learners, according to language teachers?
  2. According to language teachers, how effective are these games for improving English vocabulary among young language learners?
  3. What factors influence teachers' selection of online digital video games for English vocabulary learning among young language learners, such as game design, learner preferences, and educational objectives? (Alibakshi et al., 2025)

Methodology:

Reflections
I could wean the article's methodologies and research questions quickly, which it offered with clarity and transparency. I skimmed to find its proposed limitations and found that Alibakshi et al. were candid and insightful in the blind spots inherent to the scope and design of the study (2025, p. 15), identifying the areas of future research with honesty as well as curiosity. Despite the several unanswered questions inherent to the study design, Alibakshi et.al were able to stay focused on their research questions, keeping the data analysis process flexible, lean and uncomplicated. The researchers identified three subgroups within the sample size: gender, age and teaching experience (Alibakishi et al., 2025, pg 6)

Having read through their process of interviewing, comprehending what or how they have utilized open coding to associate over-arching concepts to themes and patterns, seemed to me like a laborious exercise in patience and curiosity. It was immensely enjoyable to read and I think this aspect of "listen and learn" might be a quirk required in the conducting researcher as it definitely requires a specific skill set to be able to coax participants to be candid and non-performative.

Reference Citations:
Alibakhshi, G., Zarei, M. A., Labbafi, A. (2025). Digital video games and Language Learners’ vocabulary learning, motivation and engagement: teachers’ perceptions of types and effectiveness. ComputerAssisted Language Learning Electronic Journal (CALL-EJ), 26(1), 94-113. https://doi.org/10.54855/callej.252616